Dèdê-bîni Fêqê (/ˈjɘjè/ /ˈbɪni/ [pink] [spice]) is a temperate Small Town located in the Z̄upaguv Zone of the Union of Engineers.
The name Dèdê-bîni Fêqê is derived from the Iron Elvish language, as Dèdê-bîni Fêqê was founded by Tselè Trtëkdsm, who was culturaly Iron Elven.
Climate
Dèdê-bîni Fêqê has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a pleasant 24°C (75°F). Dèdê-bîni Fêqê receives an average of 290 cm/y (114 in/y) of precipitation, most of which comes in the form of rain during the summer. Dèdê-bîni Fêqê covers an area of nearly 4 km2 (1 mi2), and an average elevation of 4368 m (14330 ft) above sea level.
Overview
Dèdê-bîni Fêqê was founded durring the early 15th century in fall of the year 1436, by Tselè Trtëkdsm. The establishment of Dèdê-bîni Fêqê suffered from many setbacks, delays, and obsticles, most notably a group of Dèdê-bîni Fêqê which required millitary assistance exterminate before the community could finish being built.
Dèdê-bîni Fêqê was built using the conventions of Iron Elven durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Dèdê-bîni Fêqê is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Dèdê-bîni Fêqê is buildings are built arround a single premissive paverstone mainstreet which forms a counterclockwise spiral to give the town a over all circular shape. The town is protected by a well-crafted cobblestone fence tall enough to provide adiquite cover for defenders to fire from, but no more than that. The town's frontieer-style defences are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the town's defences.
A look around Dèdê-bîni Fêqê gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. This all rests atop the unmistakable impression the town is one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which Dèdê-bîni Fêqê brings to mind.
Civic Infrastructure
Dèdê-bîni Fêqê has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Dèdê-bîni Fêqê.
Dèdê-bîni Fêqê has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Dèdê-bîni Fêqê has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Dèdê-bîni Fêqê has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Dèdê-bîni Fêqê has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Dèdê-bîni Fêqê has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Dèdê-bîni Fêqê's public wards, blessings, and other arcane systems.
Dèdê-bîni Fêqê possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.
Dèdê-bîni Fêqê has a first rate hospital which caters to anyone in need of long term medical care.
Dèdê-bîni Fêqê has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Dèdê-bîni Fêqê has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cultural Notes
Dèdê-bîni Fêqê's bank was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.
Due to the actions of local Kami, winter is short in Dèdê-bîni Fêqê.
The Necrocraft near Dèdê-bîni Fêqê are known to be quite timid.
Dèdê-bîni Fêqê's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves ritual combat to channel Wild Magic energies of tier 1 via mimery.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 1
Farmers: 2
Farm Laborer: 8
Hunters: 3
Milk Maids: 2
Ranchers: 1
Ranch Hands: 2
Shepherds: 2
Farmland: 3870 m2
Cattle and Similar Creatures: 237
Poultry: 2853
Swine: 190
Sheep: 9
Goats: 1
Horses, Mounts, and Beasts of Burden: 95
Craftsmen
Arms and Toolmakers: 1
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 2
Carpenters: 3
Clothmakers: 2
Coopers: 2
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Fabricworkers: 2
Farrier: 5
Glassworkers: 2
Gunsmiths: 2
Hatters: 1
Jewelers: 1
Leatherwrights: 2
Matchstick makers: 1
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 1
Roofers: 1
Saddlers: 1
Scabbardmakers: 2
Soap and Tallow Workers: 3
Tailors: 6
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 2
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 2
Chandlers: 2
Chicken Butchers: 2
Entrepreneurs: 1
Fine Clothiers: 2
Fishmongers: 2
Potion Sellers: 1
Resellers: 3
Spice Merchants: 1
Wine-sellers: 1
Wheelwright: 1
Service workers
Bakers: 4
Barbers: 4
Coachmen: 1
Cooks: 3
Doctors: 2
Gamekeepers: 1
Hairdressers: 3
Healers: 2
Housekeepers: 2
Housemaids: 5
House Stewards: 2
Laundry maids: 1
Maidservants: 3
Nursery Maids: 1
Pastrycooks: 3
Restaurateur: 4
Tavern Keepers: 4
Specialized Laborer
Ashworkers: 1
Coal Heavers: 1
In-Town Couriers: 2
Long Haul Couriers: 2
Dockyard Workers: 1
Leech Collectors: 2
Millers: 2
Miners: 2
Oilmen and Polishers: 1
Postmen: 2
Pure Finder: 1
Skinners: 2
Tosher: 1
Warehousemen: 3
Watercarriers: 1
Watermen, Bargemen, etc.: 2
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 1
Educators: 2
Engineers: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Bankers: 1
Civil Clerks: 1
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 1
Landlords: 1
Lawyers: 1
Legend Keepers: 1
Militia Officers: 10
Monks, Monastic: 2
Monks, Civic: 2
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 3
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 1
Storytellers: 3
Military Officers: 3
Cottage Industries
Brewers: 2
Comfort Services: 3
Enchanters: 1
Herbalists: 1
Jaminators: 3
Needleworkers: 2
Potters: 1
Preserve Makers: 2
Quilters: 1
Seamsters: 4
Spinners: 2
Tinker: 1
Weaver: 2
Artists
Bards: 1
Dancers: 1
Glaziers: 1
Musicians: 2
Wood Carvers: 3
Writers: 3
Produce Industries
Butter Churners: 3
Canners: 2
Cheesmakers: 3
Millers: 1
Picklers: 1
Smokers: 1
Stockmakers: 1
Tobacconists: 1
Tallowmakers: 2
268 of Dèdê-bîni Fêqê's population work within a Foundational Occupation.
20 work in Agriculture
56 work as Craftsmen
20 work as Merchants
45 work as Service Workers
26 work as General Laborers
8 work as Skilled Laborers
42 work as Civil Servants
25 work in Cottage Industries
11 work as Artists
15 work in Produce Industries
617 of Dèdê-bîni Fêqê's population do not work in a formal occupation, but do contribute to the local economy. 66 (7%) are noncontributers.
Points of Interest
Dèdê-bîni Fêqê produces some wonderful cultural artifact or trains famous artists. The product might be some exceptional cloth, or artistic luxury good, or the scholarly fruits of a famous academy. Trained artists might be students of a particular school, or the apprentices of the current masters of a long artistic tradition who dwell here.
Dèdê-bîni Fêqê is accessed from a nearby river via an intricate series of locks.
POI
History
In time immemorial, reportedly some time during the late 2nd century, Dèdê-bîni Fêqê was attacked by savage sprigganss living nearby. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Dèdê-bîni Fêqê lost 154 people, 336 livestock, and 74 buildings. The conflict ended after roughly 206, when members of Dèdê-bîni Fêqê's militia enacted an operation to defend a particular solgiers group from enemy attack. The operation was complicated by extremely dangerous terrain, including unfamiliar and poisonous plants which many ate while foraging. The conflict ended with an assault and siege on the ruin, which ended in defeat for Dèdê-bîni Fêqê's forces. The war is remembered in legend by Dèdê-bîni Fêqê's bards, historians, and legend keepers.